
Heavily tweaked the penalties for annexing countries. Note that these changes are only for Hard and Very Hard difficulty if you don't want the AI to have them, just play on Medium. Republic AI is often inundated with too many populist characters, so they've been given a monthly populist conviction decrease. The AI normally struggles with civil wars, so AI rulers have been given a popularity bonus and their characters a loyalty bonus.
#Total conquest 1 mod
Integrated the Unpopular Characters mod (no major changes, yet wait for v1.3 ).Īdded some nice bonuses to Hard and Very Hard AI. This is a personal preference, but can be changed back pretty easily for next versions.Ĭore provinces are no longer gained after a set number of years instead, they're gained and lost through events. The construction/recruitment/etc window is now to the very left of the screen, rather than in the middle.

It's now much less forgiving.Īdded the ability to cede provinces to neighbours. Much, much more efficient now.Ĭhanged around the annexation penalty tiers. It isn't perfect and there may be some oddities, but it should work most of the time.Ĭompletely revamped the coding for the annexation stuff.

The inspiration for this came from the old Tribes & Empires Mod for 1.3 which used a workaround for testing for vassals. Neighbouring vassals who are also your allies can now be annexed through diplomatic means. Populist characters have a chance to incite riots should be be imprisoned in this way. If he's unpopular and/or poor, then he's got a very low chance of winning.
#Total conquest 1 trial
A series of events then follows, representing their trial if the character is popular and/or wealthy, then there's an increased chance of him being acquitted. Characters are now able to be imprisoned through the use of two grantable titles (one for normal characters, the other for populists). Revamped the character imprisonment stuff. I need to spend more time actually playing the game rather than tinkering This is going to be the last version of TCM for a while now. 1.3 now also allows you to annex neighbouring vassals diplomatically, a feature I'm sure most of us EU players have missed for a while now. Provinces can now even be ceded to neighbouring countries if you don't want to keep them. It focuses mostly on war and conquest, being able to annex entire countries in a single war (though it's intentionally an administrative nightmare!), as well as making non-core provinces worth a lot less in peace deals. And if you would like to help with this mod just let me know.Total Conquest changes many aspects of the game's core features. If anyone has a solve for the glitch with Jarl of Whiterun not dieing it would be awesome if you could get in contact with me. Make sure this mod is the the last mod loaded for best results! Will try to make it so essesntial npc's can't die by other npc'sįixed glitch with Solitued npc's not dieing.įixed glitch Dark Brotherhood not dieing. Will try to add "warning" dialouge to essential npc's death.

Make sure that you make a save before using this mod! Since it removes the Essential status anyone with a mission for you will be killable and if you kill them then the mission will no longer be able to be finished. If you dont like this kind of mod dont go hating and comment something bad! You can simply use this mod for good things like finishing some bad guys for the good guys :) So this mod helps both ways :) I got really tired of not being able to completly ransack a hole capital and not being able to finish some one off!Īlthough this mod allows you to kill everyone it doesn't mean it has to be used for bad.

This mod removes all Essential status from everyone and everything! You can finally kill all the generals,people,kings and so forth! Tired of not being able to finish those Essential guys off! Tired of not being able to walk into a city and not being attacked by guards?
